Photography 101 & 3D Visualisation
We are beginning a series of blog posts which will be about photography with explanations of camera settings /techniques and how to apply these real world camera settings into your 3D visualisations and videos. So hopefully as well as improving rendering you may get better holiday snaps too!
Understanding the various camera settings will enable you to create more photo-realistic renderings. The best 3dD artists have a good grasp of the inner workings of a camera and the various settings available so it’s not something to just gloss over.
Cameras

Whenever you take a photograph, there is a lot that happens in a split second. The more you understand the process, the better you can be at 3D visualisation.
In this series of blog posts we are going to be covering the following topics and how they can be implemented in the 3D world using 3DS Max & Vray.
.F-Number (sometimes referred to as F-stop)
.Exposure values
.ISO settings
.Depth of field
.White balance
.Camera lens distortion
Do let us know if you want any other topics covered and we will endeavour to do so.
Vray
As we look at various camera settings, we will also take a look at how we can use them within VRay, our current renderer of choice in the studio.
One feature in particular that we love is the ability to quickly and easily set up physical cameras and adjust the various settings that you find on a DSLR camera:

Not only can you adjust all of those settings but in the latest version of VRay they have also introduced a lens analysis utlity which enables you to apply a real camera’s lens barrel distortion right onto your VRay Physical Camera.
We love VRay’s commitment to making their cameras as ubiquitous as DSLR cameras.
Now what?
Quite simply, keep an eye out for these blog posts. They will all have a title which begins ‘Photography 101 & 3D Visualisation’ so you’ll know what you’re looking for.
Please make comments and open up discussions. We will answer your questions.
Sit back and enjoy!
